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King Pin Invasion Game:
Equipment: 10 poly spots, 10 bowling pins, Gatorskin/foam coated balls, 2 basketball hoops,
pinnies to divide teams, cones or mats to create 2 “jail areas”
Set-up: Divide students into 2 teams. Give them different colored pinnies. They start the game
on their side of the gym. Set up 5 pins on top of poly spots across each team’s end line. Create
a jail area with cones or mats on each free throw line. Give each team half the balls.
Game Play: There are 5 positions in the game: 1. Attackers 2. Defenders 3. Taggers 4. Jail
Guards and 5. Rescuers. You can choose any position you want, you can have as many players
at a position as you want, and you can switch positions any time during the game. The object
of the game is to knock down the other team’s pins before all your pins get knocked
down by rolling or throwing a ball.
Attackers can safely roll or throw balls from their side of the centerline at the opposing team’s
pins. Defenders attempt to protect their pins by blocking/catching any ball that comes near their
pins. Attackers can attempt to get closer to the opposing team’s pins to try and knock one
down by crossing the centerline, however, they risk being tagged. Taggers attempt to tag any
opponent that crosses the centerline. If a player gets tagged while on their opponent’s side, they
must go to the jail. A player in jail can be saved by a Rescuer. A Rescuer attempts to throw a
ball on a fly, from their own side of the gym, to a teammate in the jail. If caught on a fly, that
player is back in the game and gets free walk-backs to their side. If their are multiple people in
the jail when a ball is caught on a fly, the player that caught it can risk their freedom in an
attempt to shoot a basket and, if they make it, rescue their entire team! If they miss, they remain
in jail. Jail guards stand outside the jail area and attempt to block/catch balls that the Rescuers
Notes: The ball must leave an Attacker’s hand when attacking a pin (it can’t be held, knocked
down by body contact, or by kicking the ball). If an Attacker throws a ball after being tagged and
it knocks down a pin, it doesn’t count. Defenders must stay standing while protecting their pins.
If a Defender accidentally bumps into their own pin and it falls down, it says down until the end
of the game. A rescued player cannot leave the jail to attack a pin, they must return to their side
of the gym first. Jail guards cannot stand inside the jail.